r/diablo4 • u/Lyioux • 13h ago
Opinion Now that the hype is fading.. Sadly improvements are needed (Level 72)
I was debating making this post now or waiting until more people put more time into the game. I do not expect most to agree with my points, at least yet. There is a lot of good and a lot of bad. The positive news is this is a far better state than Diablo 3 was at launch and the game has a good solid foundation going for it.
Please be aware I am focusing on the negatives here because that's what needs to be improved. I personally rate the game a 7/10. However, that's not going to make me come back for seasons, it's just an average game right now but I am sure many of this will be improved with time.
- Overall way too much walking, not enough action. World Tier 3 & 4 should be brimming with enemies in dangerous areas.
- No sense of power progression due to scaling. I don't feel any stronger at 72 than I did at 10. Scaling the open world is okay, but there needs to be far more things in the game that don't scale.
- World Tier 3/4 needs minimum level requirements. Seasons are just going to be rushing world tier 4.
- NPC placement in towns is bad, it seems every town has the NPCs too spread out.
- Gems take up too much inventory space.
- Cellars are pointless. Exact same layout with long loading screens (I have D4 on a NVMe SSD).
- World bosses feel like big loot pinatas. Most kills I have done not a single person dies.
- I feel like there are only 5 zone events in the entire game that just repeat in different areas. I've done the same ones at least 50 times.
- World map exploration should be account wide.
- Remove being interrupted while interacting with objects and opening hellrift chests. If I want to take damage while doing something, let me.
- Hellrifts don't have enough going on in them. It's just open world killing with packs spread out too much. Mount. Kill 10 enemies. Mount. Kill 10 enemies. Simply doubling the density in these events would improve fun tenfold. Reforge mats should also not be exclusive to this event.
- Reforging is waaaay too expensive. There are so many modifiers in D4 chances of getting the one you want is rare. I still have only successfully reforged 2 items into what I wanted. The rest I had to give up on because it quickly became 1+ million gold per respec. Put a hard cap on reforging costs at about 1 million gold and make it reach that cap much slower.
- Whispers (Bounties) are not rewarding enough. The caches don't even always drop a legendary when legendaries are plentiful on world tier 4. At least move the waypoint right next to the tree.
- I dislike the "slow" combat even if it was intentional. This is an ARPG, not an RPG. Building resources for 6 swings just to attack once with a core ability shouldn't be how most builds play - especially in the endgame. All classes and most builds seem to suffer from it. Most builds should be attack 2-3 times with a resource generator, then cast a core ability 5-6 times. The core abilities should just hit less and be more spammable.
- Overall too many items are dropping in later world tiers. This is not a problem in D2/D3 because you rarely need to loot anything (D2) or mass salvage without looking (D3). In this, you must look at almost everything carefully because rares can be best in slot. Less is more. Items need to drop less but to compromise all drops should just be sacred or ascended based on difficulty and give more mats respectively.
- Most legendaries that drop on world tier 4 aren't even worth looking at because they aren't ascended. Same for sacred on world tier 3. This just feels bad. I should be excited to see a legendary drop but instead if I don't see the proper tier of item I just go "oh crafting mats". You can't extract their aspects and put it on a different tier of gear. Like stated above, make things drop less in WT3/4 but make those higher difficulties only drop their specific tier of gear. Remove the (Sacred) and (Ascended) text completely as well. Icons will be enough with this change.
- Dungeons are not worth doing. Never thought I'd say this but I honestly prefer rifts. Rift had density, didn't require running to, and didn't require much back tracking. Dungeons need to be more open, less linear, far more rewarding, far longer, and have more density. Dungeons should simply be "kill a ton of enemies enemies, kill a boss, kill a ton more enemies, kill another boss". They should have made far less dungeons but made them much larger in size with multiple bosses and more open layouts. Also, "Kill all monsters in the area" objective needs to be turned into "kill most of the enemies" with a progress bar.
- Overall too much focus on story/quests/collecting (altar of liliths, etc). D2 had 6 quests per act, many were optional and just done by exploring. That's fine because this is an ARPG. If the amount of development time and money spent to put 300 side quests in the game went into ARPG gameplay mechanics and dungeons, we'd had a much better ARPG. Stop trying to make ARPGS something they aren't, most ARPG fans aren't going to touch quests outside of their first character. I just want fun builds, items, and mass brainless killing.
I feel D4 has an identity crisis. They are trying to make an ARPG appeal to the masses when ARPGs will never appeal to the masses (and that's fine). The masses will simply beat the campaign and quit while the dedicated ARPG players will not like most of what D4's endgame currently offers because too much focus was given on systems they don't care about (campaign and side quests for example).
Thanks for reading if you made it this far.
r/PORTUGALCARALHO • u/KhaosSama • 9h ago
Influencer portuguesa chateada porque o namorado pede a comida que quer comer e não a comida que fica bem na fotografia
r/RPClipsGTA • u/The_Devilyouknow • 22h ago
APPLESHAMPOO NoPixel Pride Parade 2023
r/RPClipsGTA • u/Hibbsan • 5h ago
Clip [Penta] Ace is learning Spanish - IgniteRP
r/Entrepreneur • u/inputoverload • 9h ago
Great Microbusiness Opportunity Has Opened Up To Me, But I Lack The Funds After My Big Business Failed.
I was owner and CEO of a 5MW cryptocurrency hosting center for 2 years. But logistical problems put us out of business. The opportunity is importing disposable nicotine vapes. These sell for about $20 each. I have a connection directly to the factories in China that manufacture them. I can get them for $5 each plus shipping, which makes them about $6 each. The minimum order quantity is 1000. But I don't have $6000 to invest. I'm looking for others who would be interested in the same opportunity to go in with me to buy the inventory. Not a partnership, just a group purchase. Probably something I'll repeat. I'm willing to share what I've learned about regulations and such. I want about 100 of them. Would anyone else want to buy any of them? If so DM me with contact options.
EDIT: To be clear, I'm not offering to sell the excess to anyone. I'm not selling anything. I'm asking if anyone else wants to order at the same time I do to make a large enough order to meet the minimum order quantity. I don't want to touch anyone's money or have anyone's merchandise shipped to me. No one needs to trust me.
r/unpopularopinion • u/novelaroundthe • 4h ago
You can't be proud of something or someone you had nothing to do with.
Like the country you were born in, your family member winning a sports competition or your neighbour going to a prestigious university when you had absolutely no involvement. Being happy for them is perfectly reasonable to see them achieve their goals however.
r/DestinyTheGame • u/Bestow5000 • 20h ago
Bungie Suggestion Destiny's largely ignored problem #3: Gun 'jamming'/Not shooting
I'm sure some of you have this issue before. You have your weapon equipped, ADS, you have your reticle lined up and ready to shoot but wait, your gun doesn't shoot and your target runs away. That or you pulled out your Rocket to shoot but it just won't shoot. It jams. Then you die. Amazing, right?
This issue for the longest time has plagued D2 and I seriously do not know why that is ignored and not fixed. Its not even reload cancel animation anymore, it happens at the most random and worst time possible. This should NEVER be in a game like D2 with its fluid movements. No other FPS games have this ludicrous issue.
r/LushCosmetics • u/bunkum_balderdash • 11h ago
Discussion (misc.) Can Lush Employees start their own subreddit?
No shade but this ain’t Glassdoor. All I ever see are posts about specific stores doing something somebody sees as wrong. It feels odd when most of us our customers. Do I want to know if there’s some truly shady shit happening? YES! Is that what these posts have been? NO
r/Diablo • u/GenZWorstCulture • 21h ago
Diablo IV We drastically need reduced mana costs on ALL skills, every skill in the game AND ways to generate more resource
Combat does not feel smooth right now. It would be fine if monster HP was buffed to compensate, just standing around/auto attacking feels really shitty.
Build diversity is pretty trash right now as well, but that can be addressed after this.
The game has a great base to work off, we just need to keep polishing.
r/diablo4 • u/EzSkillshot • 20h ago
Discussion The end game has too much intentional friction
I am currently level 66 playing mostly solo in torment, so I have quite a bit of hours poured in already. My current opinion on the current endgame loop is that it has too much intentional downtime and unfun elements so that the grind is just too unfun. Let's get to the reasons:
Towns are intentionally designed so that you spend as much time as possible just on basic inventory management, everything is on opposite sides to waste your time.
Nightmare dungeons (tier 25ish ish is my current progression)are very boring in design, there's not enough action or density and simply too much walking simulator, and some of the affixes are horribly overtuned. Having to run to the dungeon every single run is just so much forced downtime and becomes extremely exhausting fast. Run 3mins for a 10min walking simulator in fairly empty dungeons. Rewards are mid.
Respec to try different builds is almost impossible, the game is balanced around you having every slot with appropriate legendary power. But you have to scrap almost every legendary just to have enough mats and aspects for your main build.
Nothing changes combat wise after level 50s when you have your uniques+aspects+skill tree done.
Costs to do anything like extraction and enchantment is so high that it forces you to pick up every single piece of trash on the ground and vendor it and then you end up using millions of gold in seconds.
No loot filters for an arpg in 2023 with almost no good loot that drops but forces you to pick up every drop to vendor.
Mount mechanic sucks, whoever designed this doesn't know what arpg players want. I don't want to use a horse that dies in one hit to have a 30s cd, be clunky asf movement wise(feels like it gets stuck on everything), and just be very unfun movement wise.
The forced picking up of every single piece of garbage loot is so bad for hand health.
No search functions or qol in stash or map or skill tree, the stash is worse than anything I've ever seen. The skill tree has no real search bar.
The loot is so bad because there's no crafting that at a certain point you just give up on upgrades, the gameplay loop isn't engaging enough. Even if you get a really good piece with 3 bis affixes you run out of gold on enchanting in 3-4 tries(on my weapon I'm at 3m gold per try and it's just a bricked item)
Tl;Dr: the current endgame of Diablo 4 is the game trying at every turn to make me play less and kill less monsters.
Diablo IV Is it just me, or is this the saddest skill tree in any game ever?
Skills on the Necromancer tree have two options for modifiers on a given skill, and that's it.
Sorry what? I can choose to stun, or slow on skill A. That's it. Size, duration, damage type, aoe, chaining, cool down, mutations, combos, it's all gone. I can choose stun, or slow, and that's it. Compare that with skill trees from PoE or Last Epoch and this game feels so....sad and shallow. It feels like a polished mobile game.
This game feels like it was dumbed down so that young children could understand it.
r/starcraft • u/Imp_SG • 20h ago
Fluff There will never be another serral
Some people want to say he isn't the goat, but he is, and no one will ever achieve his level of success in sc2 since stormgate is coming out. And he's peaking right now too. If he wins a couple more tournaments it's over. The night king cometh.
r/RobloxAvatars • u/Nothing_But_The_Wind • 22h ago
Rate this black metal furry I decided to make one day
r/TikTokCringe • u/TeresaLope • 11h ago
Humor/Cringe Why some guys are like this? 😭
r/Superstonk • u/cmbhere • 22h ago
🗣 Discussion / Question There's a dip coming. Good time to buy.
If history holds true earnings will get us a nice dip, and with positive earnings a really fat dip.
Seems like that's a good time to buy to get more shares that can be DRS'd and booked.
Yes people are going to downvote this saying just buy hold and drs whenever. Yeah that's great and all, but here's how I view it.
The more shares you can buy in one purchase means that's the faster the float can be locked.
You don't think one share will make a difference?
Tell that to the X holders who have been told for 2.5 years that every share counts.
Tell the person waiting tables who gets stiffed on tips that if they can get 5 shares instead of 4.
Think about your floor per share. Sure would be nice to get that much more to do good with.
Tell that to the hedge fund who (from what I can figure over the years) is recycling each share at least 4 times to create synthetics.
Additionally the algorithm has been figured out for some time now. Why that knowledge isn't being used to buy more on calculated dips to disrupt the algorithm is mind boggling. Maybe savvy folks are doing just that. Maybe if enough folks did just that the algorithm can be broken.
I am not a financial advisor at all. You're money is your own to do with as you please. When using your hard earned money it's best you think about the best way you want to use it, and how to get the most out of it.
r/TREZOR • u/jetpackarts • 4h ago
✔️ Resolved BIG EVENT!!!1!
r/Weddingattireapproval • u/young_and_feral • 16h ago
Thoughts? Can I wear red to a wedding?
I found a really nice steal of a jumpsuit at goodwill. It’s a very nice red and that goes well with my skin tone. It’s bright but it’s not white so can I wear it to a wedding in July? I’ve never heard bad things on people wearing red to weddings before but i’m still curious because I really like it and I don’t like to wear dresses.
r/memes • u/Hyper-Countess • 11h ago
screams and cries
r/unitedkingdom • u/sjhill • 9h ago
Lockdown benefits ‘a drop in the bucket compared to the costs’, landmark study concludes
r/battletech • u/Elcor05 • 22h ago
Fan Creations Startin' Fires
r/tjournal_refugees • u/k8dda • 20h ago
📣 Мнения Вибачте, не втримався.
r/Diablo • u/KeyCarpenter7303 • 6h ago
Diablo IV Progression is super satisfying
For me personally, they nailed this aspect of the game.
I'm only about to enter WT4 (hopefully) so I don't know if this feeling will be kept up, but at the moment I can feel my character improving in tangible ways basically by the hour.
I'm playing a frozen orb sorc (not a meta build from what I know), so that may play into it, but I just want to describe my journey through the story a bit, and why progression actually feels so good to me. Sorry for the novel, but I felt like it was important to be detailed:
- You start the game of with barely any resource generation and no +maximum mana so you can't actually use it frozen orb that much. To top it off, it is hard to aim and does only half its damage when you misfire or enemies are too close. I started feeling fairly weak compared to some of the OP experiences I had in beta, but the combat was satisfying so I didn't mind.
- Over the first couple of levels after unlocking frozen orb, you add some essentialy abilities and passives: It becomes easier to chill and freeze enemies, enabling more opportunities to fire frozen orb properly. You unlock enchantments, meaning I could directly trigger frozen orb with other skills and see a huge damage jump right there.
- At some point mid campaign I found some items that apparently gave me some giga DPS boost. I found a big vulnerability multiplier on a 2H staff and rings, as well as a couple of items with damage to chilled and CCed enemies. I actually kept these for a long time because they were hard to roll. I remember only replacing some item power ~200 items when I started to find sacred items.
- I added more stuff that made a significant difference from the skill tree. I went with ice blades (not to be confused with ice shards), still don't know if that's a good combo with frozen orb but it made a big improvement. At this point, I basically added some more buttons to press that trigger more frozen orbs, I could see that vulnerability uptime on elites was significantly higher, and my defense took a big bump because you can rotate barriers with all those cooldowns using some skill tree passives.
- I think at this point I added some gloves and helmet that gave +1 to frozen orb and +1 to ice blades (respectively). It seems like a small thing but it made a noticeable bump in my damage. I think it scales the base damage of the skills so it's like a separate multiplier.
- From time to time since I was quite undereleveled for story progress (I remember getting into ilvl 45 story areas at level 35 or something) I would add some generic but good looking generic aspects from dungeons to my build. Since they were generic and the dungeon aspects have min rolls, the impact on my DPS wasn't huge but it allowed me to keep up and it certainly never felt like my build was going backwards because of level scaling during the story like some people are describing.
- I noticed that just because of how combat goes I was walking around a lot and not actually casting frozen orbs (like sometimes you can cast it, but you know it will not do good damage because you are not positioned properly. Or you need to dodge stuff etc.). On some occassions this led me to overcap mana leading to wasted efficiency. At this point I specced some points into max mana on the skill tree and got a helmet with a big +mana affix in addition to +ice blades. This seems like a pretty small change but it actually had quite a big impact on how good the build felt. Because now you would sometimes freeze elites to be in proper position, use the other abilities and be back at full mana after that, and then blast like 10+ frozen orbs in a row because of the combination of max mana + mana regen + 10% free proc from passives.
- I think somewhere around act 5 or near the end I found a legendary that made my key passive (that gives you 10% chance to get a free cast of frozen orb) basically trigger twice. So you get two free casts instead of one when it procs. Now this was an amazing addition in terms of how the build feels and this is why, valid criticisms notwithstanding, I love powerful legendary affixes like this. Basically you get lucky sometimes in combat and then get to totally pew pew pew for a few seconds because your mana keeps regenerating while you are casting those free frozen orbs. I think this probably bumped my DPS by a significant but not huge amount (maybe 5-10%?), but its impact on game feel was just tremendous.
- I got a random drop for a legendary that increases my CC duration by 80% while I'm healthy. It seems like only a situational change that isn't all that useful in a lot of scenarios but it actually felt amazing when I tried it out in practice. When elites get frozen they stay frozen SO LONG. I would now sometimes have some random added moment where I could delete some frozen elites where previously there would be an added cycle of running or teleporting away and going through another round of frozen orbs.
- In addition to all of this, I always noticed a big bump when I sometimes find good upgrades for my main weapon. This would take a while because I couldn't go for something that has +10 DPS because if the stats it actually rolled were too bad. I'm not losing a 25% vulnerability damage multiplier just because the weapon is goes from 500 to 510 DPS.
- Overall there were a few smaller moments that felt quite impactful for progression, but I would go on forever if I listed them all here. For example at the end of the story I got this unique that refunded half my frozen orb mana cost if it hits 5 or more enemies. Not useful for all scenarios but quite impactful for game feel and DPS output yet again, and so on.
I'm cutting it off here instead of describing progression to WT3 and then through WT3 because the post would get twice as long, but you get the picture. The paragon board adds a lot with regards to plugging obvious numeric holes in your build (for me this was crit related stuff and main stat) so there's an obvious power progression there. I feel like some item slots are indeed a bit boring (chest?) but it might just be that I'm not interested in scaling defensives as I am in scaling offensives. Maybe that will change once I inevitably try HC. However besides weapons I still look forward to checking helmets, gloves and amulets in particular. There are some giga rolls possible with these that I know but they are very hard to roll. Ami with +all skills, mana cost reduction, %int and damage or something? yes please
Overall I just wanted to present this as a counterpoint to the other post on the front page. Their criticism is probably legitimate but I just wanted to make sure Blizzard doesn't get the wrong impression and thinks that everyone feels like this.
r/CryptoMarkets • u/geesnknees • 3h ago